Computer ethics

 Computer ethics is a field of applied ethics that addresses ethical issues in the use, design and management of information technology and in the formulation of ethical policies for its regulation in society.

Computer Ethics

 Ethics deals with placing a value on acts according to whether they are good or bad. Every society has its rules about whether certain acts are ethical or not. These rules have been established as a result of consensus in society and are often written into laws. When computers first began to be used in society at large, the absence of ethical standards about their use and related issues caused some problems. However, as their use became widespread in every facet of our lives, discussions in computer ethics resulted in some kind of a consensus. Today, many of these rules have been formulated as laws, either national or international. Computer crimes and computer fraud are now common terms. There are laws against them, and everyone is responsible for knowing what constitutes computer crime and computer fraud. The Ten Commandments The Ten Commandments of computer ethics have been defined by the Computer Ethics Institute.   


1) Thou shalt not use a computer to harm other people

2) Thou shalt not interfere with other people's computer work

3) Thou shalt not snoop around in other people's files

 4) Thou shalt not use a computer to steal

5) Thou shalt not use a computer to bear false witness 

6) Thou shalt not use or copy software for which you have not paid

 7) Thou shalt not use other people's computer resources without authorization

8) Thou shalt not appropriate other people's intellectual output

9) Thou shalt think about the social consequences of the program you write

 10) Thou shalt use a computer in ways that show consideration and respect

HCI and computer ethics:

Ethics in HCI
ABSTRACT
Users are human. As HCI professionals we must be sure
that our fellow humans perceive their encounter with
usability and design professionals as pleasant without
sacrificing the accuracy of our results. There are guidelines
produced by professional organizations like the APA and
the ACM about how HCI professionals should behave.
However, there are few examples from real life about how
to translate this information into everyday behavior. This
panel will discuss specific examples of HCI dilemmas that
the panelists have faced in their daily work.
Keywords
Ethics, HCI professional issues, social computing.
PANELISTS
Brenda Laurel
Art Center College of Design
Email: blaurel@tauzero.com
Carolyn Snyder
Snyder Consulting
88 Brookwood Drive
Salem, NH 03079, USA
Email: snyder3961@mediaone.net
Whitney Quesenbery
Cognetics Corporation
51 Everett Drive #103B
PO Box 386
Princeton Junction, NJ 08829, USA
Email: whitneyq@cognetics.com
Chauncey E. Wilson
Bentley College
Email: chaunsee@aol.com
Rolf Molich
D.
BACKGROUND
Ethical issues permeate our profession, but there are
relatively few public discussions of these issues, perhaps
because they are uncomfortable for many practitioners. A
quick survey of the ACM Digital library on topics
showing the key word ethics produced 69 hits with only
about 3 articles focusing on the concerns of HCI
practitioners.
Informed consent and User Self-Esteem
Consider a simple example, the use of videotape in
usability and field studies. Wendy Mackay, in one of the
few papers specific to the HCI community [4], wrote of
how easy it is to compromise our integrity when we
employ video (or audio) to present our results and
influence others. For example, a question that Mackay asks
is “do we need to have internal participants who have
already signed an employee agreement about being
videotaped also sign a consent form?” Many HCI
colleagues forego the consent form for internal participants,
but this is probably an ethical violation since a video of an
internal person doing poorly on a task could affect his/her
reputation at work.
Our belief is that internal participants should be afforded
equal (or perhaps greater) protection than external
participants, even to the extent of promising that their tape
will not be shown to anyone other than the HCI team. A
key ethical tenet is that the participant should leave a test
feeling no worse than when they arrived and ideally should
feel better because they learned
Users are human. As HCI professionals we must be sure
that our fellow humans perceive their encounter with
usability and design professionals as pleasant without
sacrificing the accuracy of our results. There are guidelines
produced by professional organizations like the APA and
the ACM about how HCI professionals should behave.
However, there are few examples from real life about how
to translate this information into everyday behavior. This
panel will discuss specific examples of HCI dilemmas that
the panelists have faced in their daily wor



Recent news has brought values and ethics in technology design to the forefront of public debate: questions about the goals and politics of human-designed devices, and whether the social interactions of those devices are good, fair, or just. For example, reporters have surfaced the role of social media platforms such as Facebook in the 2016 Designers have spoken out about the psychological tricks phone apps use to hog user attention (Lewis, 2017). Weapons of Math Destruction

, an overview of problems of bias in mathematical modeling, was a New York Times bestseller and long-listed for the National Book Award. Technically Wrong: Sexist Aps, Biased Algorithms, and Other Threats of Toxic Tech accused “an insular industry” of creating alienating and harmful technologies. High-profile university computing programs are reporting increased demand for ethics courses (Singer, 2018). How to avoid biased practices, and instead conduct ethical, just design has been a topic of investigation and conversation within human– computer interaction (HCI) for more than 30 years. Long the province of academic debate, it is edifying to see news and industry sources 2 Full text available at: http://dx.doi.org/10.1561/1100000073 3 paying close attention to bias and unfairness in the complex network of designers, technological systems, users, and indirect stakeholders that make up our sociotechnical world. This complex sociotechnical network, however, also explains why this discussion has gone on so long, and why it is so challenging. Avoiding bias and unfairness when people and systems are thoroughly entangled is a wicked problem. Technologies may have unpredictable effects, and users may have unpredictable reactions. Direct and indirect stakeholders of technologies are difficult to enumerate. Our design practices may impact people beyond our users, whether through the collection and use of information about people during design, through secondary unintended consequences, or because of the natural resources our technologies use. 

Users are human. As HCI professionals we must be sure
that our fellow humans perceive their encounter with
usability and design professionals as pleasant without
sacrificing the accuracy of our results. There are guidelines
produced by professional organizations like the APA and
the ACM about how HCI professionals should behave.
However, there are few examples from real life about how
to translate this information into everyday behavior. This
panel will discuss specific examples of HCI dilemmas that
the panelists have faced in their daily wor
Ethics in HCI
ABSTRACT
Users are human. As HCI professionals we must be sure
that our fellow humans perceive their encounter with
usability and design professionals as pleasant without
sacrificing the accuracy of our results. There are guidelines
produced by professional organizations like the APA and
the ACM about how HCI professionals should behave.
However, there are few examples from real life about how
to translate this information into everyday behavior. This
panel will discuss specific examples of HCI dilemmas that
the panelists have faced in their daily work.
Keywords
Ethics, HCI professional issues, social computing.
PANELISTS
Brenda Laurel
Art Center College of Design
Email: blaurel@tauzero.com
Carolyn Snyder
Snyder Consulting
88 Brookwood Drive
Salem, NH 03079, USA
Email: snyder3961@mediaone.net
Whitney Quesenbery
Cognetics Corporation
51 Everett Drive #103B
PO Box 386
Princeton Junction, NJ 08829, USA
Email: whitneyq@cognetics.com
Chauncey E. Wilson
Ben
BACKGROUND
Ethical issues permeate our profession, but there are
relatively few public discussions of these issues, perhaps
because they are uncomfortable for many practitioners. A
quick survey of the ACM Digital library on topics
showing the key word ethics produced 69 hits with only
about 3 articles focusing on the concerns of HCI
practitioners.
Informed consent and User Self-Esteem
Consider a simple example, the use of videotape in
usability and field studies. Wendy Mackay, in one of the
few papers specific to the HCI community [4], wrote of
how easy it is to compromise our integrity when we
employ video (or audio) to present our results and
influence others. For example, a question that Mackay asks
is “do we need to have internal participants who have
already signed an employee agreement about being
videotaped also sign a consent form?” Many HCI
colleagues forego the consent form for internal participants,
but this is probably an ethical violation since a video of an
internal person doing poorly on a task could affect his/her
reputation at work.
Our belief is that internal participants should be afforded
equal (or perhaps greater) protection than external
participants, even to the extent of promising that their tape
will not be shown to anyone other than the HCI team. A
key ethical tenet is that the participant should leave a test
feeling no worse than when they arrived and ideally should
feel better because they learned

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